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Jack Bennett Jack Bennett

Stone Soup

When thinking about storytelling in gaming, I often think of the folk story about stone soup.

The designer provides the pot, the fire, the water, and drops in the stone to get it started. But the player is also on the hook for bringing their own ingredients and making this into a soup worth eating.

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Jack Bennett Jack Bennett

A Macabre Wrapper - Fear in Gaming

When the rest of the family is asleep, and I have a couple hours of quiet darkness alone, there are few things I love more than nestling into the couch and scaring the everlovingchrist out of myself with a scary videogame or movie. But in all of my boardgaming, there are very few, if any, experiences where I've genuinely felt fear.

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Jack Bennett Jack Bennett

Badly Expressed

Stephen Fry once wrote: “A true thing badly expressed becomes a lie.” Readers of these posts, in the past, future, and at this precise moment in time, will be experienced with the proof of this theorem in regards to language, but I think the idea holds true when broadened to just about any other medium or craft. Including games.

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The Jasper Effect
Jack Bennett Jack Bennett

The Jasper Effect

A curious thing happened when I released Until Dawn into the public’s hands. Players started playing poorly on purpose. Their backs to the wall, their shotguns empty, their cabin breached, they would look down at their faithful German Shepherd, teeth bared in anticipation of ripping some zombies to dusty shreds, and say “No, Jasper. Sit. Down. Stay.”

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The Dreaded Grind
Jack Bennett Jack Bennett

The Dreaded Grind

Most people who do any amount of videogaming will be familiar with the word "grind." Wikipedia defines it as "performing repetitive tasks for gameplay advantage." It's a contentious topic.

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